Annotated Bibliography
In this article the author talks about the difference between his experiences learning in a classroom and learning via computer. He believes that "the idea that you can teach using computer games is based on a flawed analogy between gameplay and learning." He argues that using gaming encourages users to forget what they've learned once they've accomplished the goals of the game, while learning should be about retaining information. He also argues that games teach too linearly to allow quality learning to take place.
My Thoughts
While the authors arguments are valid based on the arguments he presents, he doesn't seem to consider the possibility of creating games that aren't linear or that require you to retain knowledge and use it again and apply it multiple times to reinforce the learning. Basically I believe that games for learning can be created that use the positive motivational aspects of gaming along with well known strategies for education so that a student enjoys what they are doing and is able to apply what they've enjoyed learning in the world.
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