Monday, January 11, 2010

Adrienne's Inventions: Packing lister

I'm thinking there could probably be a simple piece of technology that people can use to keep track of what they pack where. It could be some sort of hand's free camera that takes a photo and tags each item as it goes into the box. It could also be a barcode reader so if it's an item with a bar code, like a book, the specifics of it will be recorded as well. Then you just let it know when you're done with a box and mark your box with the reference number and start on your next one. Your list of items and the boxes they're in can be accessed on the device or on your computer. The technology exists already. It would have to be something that moving companies rent out along with their trucks, because I doubt anyone would want to use it all the time unless they had something like a big supply closet. There are probably more commercial applications for this kind of thing, though I'm sure inventory management software is more useful for that. I'm thinking small scale personal use.

Micro Generations?

This article in the New York Times discusses the topic of growing up in a changing digital world. The Children of Cyberspace: Old Fogies by Their 20s discusses the idea that because technology is changing so rapidly, even 20 somethings have different values habits and expectations than people who are in their teens. I'm not sure I agree that rapidly changing technology creates these micro generations. Yes, my younger sisters do text way more than I do, but I still text. The article's author was also astounded to realize that a 2 year old identified a kindle as a book. The technolgoy people of different ages use are just varied tools accomplishing similar tasks: entertainment, communication etc. I don't think the effect will be quite as drastic as the article makes it out to be, though there will always be generation gaps.

Wednesday, December 30, 2009

Data Organization - Housing

I've spent some time browsing for houses lately.  I would eventually like to own a home.  While searching for houses I know there are certain points that I will need to be close to. My husband's job, my job and perhaps a friend or family member.  I can't help but think that this is a very common need and that the housing or real estate sites should include this as an option. It should be fairly simple to add in points of personal interest and then create a search that includes a proximity search as well as all the other price, size, amenities type qualifications.  I realize that it is possible to do a search of an area code or even of a specific address, but it would be nice to have the data automatically triangulate some points and realize that you don't want to live south of point A if point B is to the north. (See rudimentary diagram below)


Friday, December 25, 2009

website header video

This site has a really interesting use of video on it.  Typically I'm slightly bothered by video that plays on a website since I want to be the person in control and have the option to press play instead of it just talking at me.  But this video automatically plays in an unobtrusive but interesting way.  They hold the frame so still that it seems to be a typical website header, but there is actually movement within the cropped frame.  An innovative use of video that adds a little pop to the page without being terribly distracting.

Thursday, December 17, 2009

Step it UP

Saw this link to workout tech, gadgets that monitor your movement and exercise and graph it online.  http://www.nytimes.com/2009/12/17/technology/personaltech/17pogue.html?_r=1&nl=technology&emc=techupdateema1  Made me think of the "Step it Up" project.  These still aren't geared towards kids like that one is.  I think the idea of getting points or helping set goals is a good one.  I've found that product design for adults tries to keep away from "childish" things like that, but I think adults respond to that type of thing almost as well as children do if it's positioned right.

Thursday, December 10, 2009

Mayer, R.E. (Ed.) (2005). Cambridge Handbook of Multimedia Learning. New York: Cambridge. [Chapter 33]

Annotated Bibliography
In chapter 33 of Mayer's book there is a discussion of games, microworlds, and simulations. In a simulation, interaction is design or teacher directed.  The author discusses the challenge of designing simulations to best show what the underlying model is.  Simulations are built on a set of principles or rules and the learner interacts with the simulation within the confines of those rules.  To address this problem and to direct learners’ attention appropriately, sometimes a gaming aspect is introduced to a simulation where there is a goal that needs to be reached.  However, some studies have shown a disadvantage to games in that learners become so preoccupied with achieving a goal they do not focus on learning a task.  The author also discussed the impact of having students create games as a learning task for the creators as well as the game players.  In a microworld interaction can be directed by the learner.  The author suggests three goals are common to all microworlds, they offer a way to explore concepts and principles that underly complex system, they focus on qualitative understanding and they try to reduce the difference between learning and doing science.  Finally the author discusses the idea of design research as a method of study for these instructional formats.

My Thoughts

The difference between these types of interaction design seems to be a bit hazy.  It is clear that these are identifiable, however a simulation could have a gaming component and microworlds could have simulations etc.  The author actually discusses the benefits of each which would make it logical to assume that there would be advantages to further blurring the lines between these types of interaction and choosing to use each one when it is appropriate for the learning situation. 

In EEMIO we have made what seems to lean towards the label of a microworld with a lot of gaming components.  By adding the physical element there are aspects of a simulation involved or even a virtual world.  It seems best to use the appropriate elements for the learning situation instead of trying to classify or limit the design to one form or another.

Monday, November 16, 2009

Adrienne's Inventions: Electric Business Cards

Idea:
At conventions there are large amounts of people going to large amounts of booths collecting information and leaving their own.  It would all be so much easier if everyone was issued a digital business card that you could just tap at the booth.  You would be able to give them your contact information if you wish, without writing it all out.  They could send you information automatically.  This would eliminate the piles of papers and brochures, saving trees, money and energy.  The interface could be something very user friendly where you type in your ID or log in at the end of or during the conference to access all the brochures/flyers you requested.  You could then star your favorites or mark them for follow up and even comment along with other convention participants or make connections with people so you could meet in person while the convention is still going on.  The people at the booths could create some interesting or interactive online brochures.  The cards could also serve as networking devices by tapping each other to swap contact information with people you are chatting with.  No more messy piles of business cards.  All the contact information could be instantly put into personal databases where they could be pulled into places like your e-mail contacts list (in a specific convention contacts list) or into things like LinkedIn.  RFID technology could work well in this case.   The largest difficulty would be ensuring information privacy and that it was only exchanged at will.